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41. Main Gun - in Player Features and Ideas Discussion [original thread]
Originally by: Kai Veritas I have thought for awhile there should be DDs that perform some of the same functions as their salt water cousins. How about they can carry a couple of very big torpedoes with a very short range? These would mou...
- by Raxxius Maelstrom - at 2008.01.26 20:56:00
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42. Level V learning skills useless? - in EVE General Discussion [original thread]
Originally by: Kaar Tath Edited by: Kaar Tath on 25/01/2008 22:03:23 Edited by: Kaar Tath on 25/01/2008 21:58:07 Edited by: Kaar Tath on 25/01/2008 21:44:30 Where does the 3 years come from 4 months maybe, to learn all learning...
- by Raxxius Maelstrom - at 2008.01.26 17:49:00
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43. HIC ??? is balance gone again now? - in EVE General Discussion [original thread]
Originally by: Sokratesz I was supporting you ;P Sorry, ignore me!
- by Raxxius Maelstrom - at 2008.01.26 15:52:00
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44. Frigate-only (Cruiser-only ...) systems? - in Player Features and Ideas Discussion [original thread]
Nano HACs and recons would just rule this zone.
- by Raxxius Maelstrom - at 2008.01.26 15:50:00
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45. Main Gun - in Player Features and Ideas Discussion [original thread]
I kinda like the idea of artillery cruisers, being similar to that of the ion frigates in Homeworld. Basically as you suggest a gun that requires a tonne of cap (say 75%) on a cruiser sized ship. It would be the equiv of a glass cannon, very fragi...
- by Raxxius Maelstrom - at 2008.01.26 15:49:00
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46. HIC ??? is balance gone again now? - in EVE General Discussion [original thread]
Originally by: Sokratesz Yeah. Except they made the average battleships tank 30-40% better while they did..what exactly for dps? OMG you're right... wait, how did that do anything to counter what I said about rigs being horribly unba...
- by Raxxius Maelstrom - at 2008.01.26 14:46:00
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47. HIC ??? is balance gone again now? - in EVE General Discussion [original thread]
Originally by: Ki An Polycarbons aren't required. They help if you run into a well prepared gatecamp with remote repping, remote sensor boosting and most likely, a whole lotta rigs between the camping ships. But, you're right. You should...
- by Raxxius Maelstrom - at 2008.01.26 14:23:00
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48. Heavy Assault Ships vs Battleships - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 24/01/2008 11:53:03 Frankly, I don't see a lot of point in HACs unless you are going to nano them (or unless it's a Diemost, which I just can't see a point in). BCs offer more bang ...
- by Raxxius Maelstrom - at 2008.01.24 14:07:00
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49. Remove Learning Skills! - in Player Features and Ideas Discussion [original thread]
One of the more worrying things I find about EvE is the gap between the newbies and the oldies. It was worryingly big when I was a small fry newbie. Now I'm a year and so old, I have a good splatter of Skills for combat, and I do alright, not a ...
- by Raxxius Maelstrom - at 2008.01.24 11:57:00
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50. Armor tanking minmatar? - in Ships and Modules [original thread]
In that respect the true looser is the Muninn. 3 mids and 5 lows makes it largely incapable of mounting any kind of real tank be it shield or armour. this leaves the Muninn stuck in a very specific role.
- by Raxxius Maelstrom - at 2008.01.18 20:06:00
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51. Level 4 missions, Maelstrom - in Ships and Modules [original thread]
Microwarp drives are a waste as they don't work in 90% of the missions. Artillery is king.
- by Raxxius Maelstrom - at 2008.01.18 18:17:00
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52. Blood Raider Temple Complex - The Inner Sanctum - in Missions & Complexes [original thread]
is it the only missile spitter? if so, dare I say defenders?
- by Raxxius Maelstrom - at 2008.01.18 12:18:00
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53. Anyone enjoy group mission running? - in Missions & Complexes [original thread]
just to add, dual boxing a mission can be more than twice as quick as solo because you can fit one ship for tank, and the other for pure gank.
- by Raxxius Maelstrom - at 2008.01.18 12:12:00
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54. Why everyone diss Ammar ships - in EVE General Discussion [original thread]
isn't thermal usually the least tanked resist in both shield and armour tanks?
- by Raxxius Maelstrom - at 2008.01.18 12:00:00
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55. Armor tanking minmatar? - in Ships and Modules [original thread]
Matar ships are a mixed bag, some shield tank, others armour tank, a few can do both. However I've got to say that all Matar T2 ships should be designed for shield tanking.
- by Raxxius Maelstrom - at 2008.01.18 10:40:00
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56. What IS wrong with destroyers? - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 14/01/2008 16:08:43 Edited by: Cpt Branko on 14/01/2008 16:07:12 Originally by: Kadavreski I've heard and read often and a lot that destroyers are crap, and trash, but what...
- by Raxxius Maelstrom - at 2008.01.14 16:15:00
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57. Dealing with Nano HACs... - in Ships and Modules [original thread]
Originally by: Diomidis All these ppl crying about nano-ships' "uber" survivability fail to ever check the killboards - right? I'd like to point out a minor issue here. 90% of the Vaga kills I see, the highest damager is another Vaga...
- by Raxxius Maelstrom - at 2008.01.14 12:41:00
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58. When will the value of loyalty points stop dropping? - in Missions & Complexes [original thread]
Sorry, is this particularly a problem? If faction battleships dropped to a steady 300 mil they might get used in things other than high sec PvE, and wouldn't that be a good thing?
- by Raxxius Maelstrom - at 2008.01.11 16:09:00
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59. Nanogang ship database - in Ships and Modules [original thread]
Originally by: madaluap Wait...Are you complaining about what i think you are complaining about? That a nano ship decides what to engage? That ships that use a hit and run tactic, decide what they engage? Since the time i started playing...
- by Raxxius Maelstrom - at 2008.01.11 14:34:00
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60. Nanogang ship database - in Ships and Modules [original thread]
though, these are more or less defensive methods. Trying to force the issue with a nanoship doesn't really happen.
- by Raxxius Maelstrom - at 2008.01.11 11:36:00
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